聯合國世界糧食計劃署提供教育遊戲《糧食力量》 - 新浪游戲 - 新浪網
2005-04-21 11:03 新浪游戲
2016-01-27 (TVB) 時事多面睇 - 擁抱生命 (截圖)
由聯合國世界糧食計劃署(WFP)提供的遊戲旨在通過這款名為《糧食力量》(Food Force)的遊戲能讓更多的孩子了解饑民,尤其是那些身陷戰亂地區者的糧食問題。WFP發言人加拉格爾(Neil Gallagher)週四發布該遊戲時說,很多父母都抱怨,孩子在電玩遊戲中頻繁接觸血腥及暴力畫面。
在這款遊戲中,玩家將設法向飽受戰火蹂躪的虛構Sehylan島運送食品、尋找饑民、從直升機上空投救援物資、對付敵軍、並著眼未來建立起模擬城市式的農場計劃。
“如今,要與兒童溝通就意味著要用最新科技。”加拉格爾說,“糧食力量”將讓孩子了解比艾滋病、瘧疾和肺結核加起來導致死亡人數更多的飢餓問題,並對它產生興趣。這款遊戲可以在www.food-force.com網站免費下載或新浪本地下載。該遊戲還有一個叫“如何提供幫助”的部分,教孩子如何參加募捐和小區工作。
《糧食力量》新浪本地下載:http://games.sina.com.cn/downgames/demo/pcgames/2005/04/2186541.shtml
編輯:洋一
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Food Force - Wikipedia 維基百科
Food Force
Food Force is an educational game published by the United Nations World Food Programme (WFP) in 2005. Due to its content, it is considered a serious game (game with educational purpose). Players take on missions to distribute food in a famine-affected country and to help it to recover and become self-sufficient again. At the same time they learn about hunger in the real world and the WFP's work to prevent it.
In 2011, a new, socially interactive game was launched in November by the World Food Programme in partnership with Konami. The game, which is takes place entirely on Facebook, is amongst the first games ever to feature a real world impact through virtual goods.
Gameplay
The game takes place on the fictional island of Sheylan in the Indian Ocean, which is suffering from both drought and civil war. The player's character is a rookie who has joined a team of UN experts, including a nutritionist, a logistics officer, a pilot, an appeals officer, and the director of food purchasing.
The game contains six missions:
- Air surveillance: Locating hungry citizens in a helicopter
- Energy pacs: Produce a balanced diet of rice, cooking oil, beans, sugar and salt within a budget of only 30 cents per day
- Air drop: drop food supplies in a target zone, while compensating for wind direction
- Locate and dispatch: co-ordinate supplies of purchased and donated food from around the world
- Food run: Lead a food convoy to a depot, dealing with hazards like landmines and roadblocks
- Future farming: Use food aid to help a village develop over 10 years, by investing in it carefully with nutrition training, schooling, "food for work" and HIV/AIDS treatment
Most of the gameplay is arcade oriented, with time-limited sequences. All six missions could be played through in under an hour, though players might replay the individual missions, as their high scores could be uploaded online for worldwide comparison with other players, until another game, under the same name, was made by the WFP and Konami.
Availability
The game was freely downloadable, but with the release of a game under the same name by WFP, the game's website has been shut down along with all of the official download links. The game is still mirrored on various websites, but there is no official download link. It had versions for the Windows and Macintosh. Linux users could use Wine to install the Windows version of the game and the QuickTime bundled with the package. The Macintosh version of the game is PowerPC only and as such, the game could only be run on PowerPC Macs with OS X 10.2 or higher or on Intel powered Macs running OS X 10.4 to 10.6. Users are encouraged to burn the game onto CDs and distribute it to friends. Developed by the British studio Playerthree and the Italian company Deepend, the program uses Macromedia for gameplay and QuickTime for video.
The Food Force website also had lesson plans for teachers, reports on recent WFP work, a high score table and other features.
Food Force 2
Food Force 2, based on Food Force, has been developed as free software under the terms of version 3 of the GNU General Public License. It is cross-platform as it is written in the Python programming language, and runs on platforms including the One Laptop Per Child XO and the Sugar desktop environment.[1] Food Force 2 is available for download on Linux, Windows and Mac OS X platforms.
References
"foodforce - FoodForce Game 2 - Google Project Hosting". Code.google.com. Retrieved 2013-08-20.
External links
- Food Force Facebook official site
- Food Force official website
- Food Force official website (Latinamerican Edition)
- Worldview A teacher's resource on the Food Force website
- Food Force - Bowl 2006
- Food Force on OLPC
- FoodForce2 site
- Friends of the World Food Program United States agency helping raise funds and awareness about global hunger
- World Food Program UN Agency
- Pictures for truth A game for Amnesty International released in 2008
- memellon Developers of the Latinamerican Edition released on October 2008
This page was last modified on 12 May 2015, at 14:49.
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https://en.wikipedia.org/wiki/That_Dragon,_Cancer
That Dragon, Cancer
2016-01-27 (TVB) 時事多面睇 - 擁抱生命 (截圖)
That Dragon, Cancer is a video game developed by Ryan and Amy Green, Josh Larson, and a small team under the name Numinous Games. The autobiographical game is based on the Greens' experience of raising their son Joel, who was diagnosed with terminal cancer at twelve months old, and though only given a short time to live, continued to survive for four more years before eventually succumbing to the cancer in March 2014. The game is designed to have the player experience the low and high moments of this period in the style of a point-and-click adventure game, using the medium's interactivity and immersion to relate the tale in ways that a film cannot. The game initially was developed to relate Ryan and Amy's personal experience with Joel when they were uncertain of his health, but following his death, they reworked much of the game to memorialize and personalize their time and interactions with Joel for the player. Alongside the game, a documentary Thank You for Playing, documenting both the last few years of Joel's life and the development of the game, has been filmed to be aired in 2016.
That Dragon, Cancer was initially aimed for release as a time-limited exclusive for theOuya, who helped to fund the game's development. With expanded funding and a larger scope to the game, the developers engaged in a Kickstarter crowd funding, in association with Ouya, to secure additional funds to complete the game and assuring simultaneous release on other platforms including Microsoft Windows and Mac OS X. The game was released on January 12, 2016, on what would have been Joel's seventh birthday. The game was praised for being a raw autobiographical experience from the parents' view, making the player deal with the difficult emotions and the strength of the Greens' faith.
External links
This page was last modified on 27 January 2016, at 18:03.
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